发表于 2007-8-8 21:441#
楼主本人说说对pos和模型的见解

在pos中有blend和action,一些人不了解,我来说明一下:比如说枪的飞腿动作
Pose 292 #簀炳嫉膘?竲
{
source 0
Start 3280
End 3340
EffectType 0
EffectID Pos292
Blend
{
Start 3280
End 3297
Speed 0.9
}
Action
{
start 3298
end 3311
speed 1
}
Blend
{
Start 3312
End 3340
Speed 1
}
Attack
{
bone = "bau Head","bau Spine1","bau Spine",
"bad R Thigh","bad R Calf",
"bad R Foot","bad L Thigh",
"bad L Calf","bad L Foot"
Start 3301
End 3311
AttackType 0
CheckFriend 0
DefenseValue 0.1
DefenseMove 15
TargetValue 0
TargetMove 3
TargetPose 103
TargetPoseFront 103
TargetPoseBack 106
TargetPoseLeft 105
TargetPoseRight 104
}
NextPose
{
start 3298
end 3327
Time 0.6
}
}
如果我们直接发此招,它会从blend开头的3280动作桢开始,但如果用其他招连接它,他就会从action开头的3298开始,blend相当于隔离起一段动作,不让其他招式连接这段动作,至于下面还有一个blind起相同的作用,我就不说了,聪明人想想会明白的.
以下是我对匕首右A的一些修改,大家可以参考一下:
Pose 255 #??凹ю
{
Source 0
Start 9322
End 9370
EffectType 0
EffectID Pos255
Blend
{
Start 9322
End 9333
Speed 1.1
}
Action
{
Start 9334
End 9336
Speed 1.35
}
Action
{
Start 9337
End 9340
Speed 0.85
}
Blend
{
Start 9341
End 9342
Speed 0.8
}
Action
{
Start 9342
End 9349
Speed 1
}
Action
{
Start 9350
End 9355
Speed 0.9
}
Blend
{
Start 9356
End 9370
Speed 1
}
Attack
{
bone = "bau R UpperArm","bau R Forearm",
"bau R Hand","weapon"
Start 9344
End 9346
AttackType 1
CheckFriend 0
DefenseValue 0.2
DefenseMove 0.1
TargetValue 0.3
TargetMove 0.1
TargetPose 110
TargetPoseFront 110
TargetPoseBack 110
TargetPoseLeft 110
TargetPoseRight 110
}
Drag
{
Start 9322
End 9346
Time 0.15
Color 255,255,198
}
Attack
{
bone = "bau R UpperArm","bau R Forearm",
"bau R Hand","weapon"
Start 9350
End 9352
AttackType 0
CheckFriend 0
DefenseValue 0.1
DefenseMove 5
TargetValue 0
TargetMove 5
TargetPose 094
TargetPoseFront 094
TargetPoseBack 091
TargetPoseLeft 094
TargetPoseRight 094
}
Drag
{
Start 9351
End 9355
Time 0.15
Color 255,255,198
}
NextPose
{
Start 9330
End 9361
Time 0.16
}
}
在说说武器模型
武器模型文件中有段f开头的数据,如:f 0 0 1 2,意思好像是第一个点连接第二个点的意思,不过一般都是三个点相接,但是有些奇怪的是我修改之后面与面连接不上,可能是后面的那些偏差数据的影响



在pos中有blend和action,一些人不了解,我来说明一下:比如说枪的飞腿动作
Pose 292 #簀炳嫉膘?竲
{
source 0
Start 3280
End 3340
EffectType 0
EffectID Pos292
Blend
{
Start 3280
End 3297
Speed 0.9
}
Action
{
start 3298
end 3311
speed 1
}
Blend
{
Start 3312
End 3340
Speed 1
}
Attack
{
bone = "bau Head","bau Spine1","bau Spine",
"bad R Thigh","bad R Calf",
"bad R Foot","bad L Thigh",
"bad L Calf","bad L Foot"
Start 3301
End 3311
AttackType 0
CheckFriend 0
DefenseValue 0.1
DefenseMove 15
TargetValue 0
TargetMove 3
TargetPose 103
TargetPoseFront 103
TargetPoseBack 106
TargetPoseLeft 105
TargetPoseRight 104
}
NextPose
{
start 3298
end 3327
Time 0.6
}
}
如果我们直接发此招,它会从blend开头的3280动作桢开始,但如果用其他招连接它,他就会从action开头的3298开始,blend相当于隔离起一段动作,不让其他招式连接这段动作,至于下面还有一个blind起相同的作用,我就不说了,聪明人想想会明白的.
以下是我对匕首右A的一些修改,大家可以参考一下:
Pose 255 #??凹ю
{
Source 0
Start 9322
End 9370
EffectType 0
EffectID Pos255
Blend
{
Start 9322
End 9333
Speed 1.1
}
Action
{
Start 9334
End 9336
Speed 1.35
}
Action
{
Start 9337
End 9340
Speed 0.85
}
Blend
{
Start 9341
End 9342
Speed 0.8
}
Action
{
Start 9342
End 9349
Speed 1
}
Action
{
Start 9350
End 9355
Speed 0.9
}
Blend
{
Start 9356
End 9370
Speed 1
}
Attack
{
bone = "bau R UpperArm","bau R Forearm",
"bau R Hand","weapon"
Start 9344
End 9346
AttackType 1
CheckFriend 0
DefenseValue 0.2
DefenseMove 0.1
TargetValue 0.3
TargetMove 0.1
TargetPose 110
TargetPoseFront 110
TargetPoseBack 110
TargetPoseLeft 110
TargetPoseRight 110
}
Drag
{
Start 9322
End 9346
Time 0.15
Color 255,255,198
}
Attack
{
bone = "bau R UpperArm","bau R Forearm",
"bau R Hand","weapon"
Start 9350
End 9352
AttackType 0
CheckFriend 0
DefenseValue 0.1
DefenseMove 5
TargetValue 0
TargetMove 5
TargetPose 094
TargetPoseFront 094
TargetPoseBack 091
TargetPoseLeft 094
TargetPoseRight 094
}
Drag
{
Start 9351
End 9355
Time 0.15
Color 255,255,198
}
NextPose
{
Start 9330
End 9361
Time 0.16
}
}
在说说武器模型
武器模型文件中有段f开头的数据,如:f 0 0 1 2,意思好像是第一个点连接第二个点的意思,不过一般都是三个点相接,但是有些奇怪的是我修改之后面与面连接不上,可能是后面的那些偏差数据的影响


UID 19956

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