发表于 2007-12-24 21:101#
楼主// 炽雪城
int Rule = 3;
int RoundTime = 20;
int PlayerSpawn = 18;
int PlayerSpawnDir = 295;
int PlayerWeapon = 14;
int PlayerWeapon2 = 17;
int PlayerHP = 3000;
int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;
int trg5 = 0;
int trg6 = 0;
int trg7 = 0;
int trg8 = 0;
int trg9 = 0;
int trg10 = 0;
int trg11 = 0;
int trg12 = 0;
int trg13 = 0;
int trg14 = 0;
int trg15 = 0;
int trg16 = 0;
int trg17 = 0;
int trg18 = 0;
int trg19 = 0;
int trg20 = 0;
int trg21 = 0;
int trg22 = 0;
int trg23 = 0;
int trg24 = 0;
int timer0 = 0;
int timer1 = 0;
int timer2 = 0;
int timer3 = 0;
int timer4 = 0;
int timer5 = 0;
int timer6 = 0;
int gameover = 0;
OnStart()
{
AddNPC("npc04_01");
}
OnUpdate()
{
int player = GetChar("player");
if (player < 0)
{
return 0;
}
int c;
int c2;
int c3;
int c4;
int c5;
int c6;
if (trg0 == 0)
{
c = GetChar("暗部高手");
if (c>=0 && c2>=0)
{
ChangeBehavior(c, "patrol", 0);
Perform(c, "use", 8);
Perform(c, "use", 34);
Perform(c, "use", 19);
Perform(c, "use", 3);
Perform(c, "say", "你既然不想活了 那我就成全你");
Perform(c, "pause", 3);
Perform(c, "say", "既然知道我是谁 那还不快滚");
Perform(c, "pause", 3);
Perform(c, "say", "大胆 积雪城也敢乱闯 不要命了");
Perform(c, "faceto", player);
PlayerPerform("use", 8);
PlayerPerform("use", 19);
PlayerPerform("use", 41);
PlayerPerform("use", 3);
PlayerPerform("say", "我倒要见识见识暗部高手有多厉害看招");
PlayerPerform("pause", 3);
PlayerPerform("say", "就算你是暗部高手 我强哥也不会走的");
PlayerPerform("pause", 3);
PlayerPerform("say", "你.你.难道你是暗部的 高手");
PlayerPerform("pause", 3);
PlayerPerform("block", c);
trg0 = 1;
timer0 = now + 25;
}
}
if (trg0 == 1 && now>timer0)
{
AddNPC("a");
AddNPC("w");
trg0 = 2;
timer1 = now + 5;
}
}
这个 样子为什么打不开 那里错了 我想 他们说完话 加入NPC 那位高手告诉我 是那里错了
int Rule = 3;
int RoundTime = 20;
int PlayerSpawn = 18;
int PlayerSpawnDir = 295;
int PlayerWeapon = 14;
int PlayerWeapon2 = 17;
int PlayerHP = 3000;
int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;
int trg5 = 0;
int trg6 = 0;
int trg7 = 0;
int trg8 = 0;
int trg9 = 0;
int trg10 = 0;
int trg11 = 0;
int trg12 = 0;
int trg13 = 0;
int trg14 = 0;
int trg15 = 0;
int trg16 = 0;
int trg17 = 0;
int trg18 = 0;
int trg19 = 0;
int trg20 = 0;
int trg21 = 0;
int trg22 = 0;
int trg23 = 0;
int trg24 = 0;
int timer0 = 0;
int timer1 = 0;
int timer2 = 0;
int timer3 = 0;
int timer4 = 0;
int timer5 = 0;
int timer6 = 0;
int gameover = 0;
OnStart()
{
AddNPC("npc04_01");
}
OnUpdate()
{
int player = GetChar("player");
if (player < 0)
{
return 0;
}
int c;
int c2;
int c3;
int c4;
int c5;
int c6;
if (trg0 == 0)
{
c = GetChar("暗部高手");
if (c>=0 && c2>=0)
{
ChangeBehavior(c, "patrol", 0);
Perform(c, "use", 8);
Perform(c, "use", 34);
Perform(c, "use", 19);
Perform(c, "use", 3);
Perform(c, "say", "你既然不想活了 那我就成全你");
Perform(c, "pause", 3);
Perform(c, "say", "既然知道我是谁 那还不快滚");
Perform(c, "pause", 3);
Perform(c, "say", "大胆 积雪城也敢乱闯 不要命了");
Perform(c, "faceto", player);
PlayerPerform("use", 8);
PlayerPerform("use", 19);
PlayerPerform("use", 41);
PlayerPerform("use", 3);
PlayerPerform("say", "我倒要见识见识暗部高手有多厉害看招");
PlayerPerform("pause", 3);
PlayerPerform("say", "就算你是暗部高手 我强哥也不会走的");
PlayerPerform("pause", 3);
PlayerPerform("say", "你.你.难道你是暗部的 高手");
PlayerPerform("pause", 3);
PlayerPerform("block", c);
trg0 = 1;
timer0 = now + 25;
}
}
if (trg0 == 1 && now>timer0)
{
AddNPC("a");
AddNPC("w");
trg0 = 2;
timer1 = now + 5;
}
}
这个 样子为什么打不开 那里错了 我想 他们说完话 加入NPC 那位高手告诉我 是那里错了

UID 38845
