来看看我弄的: string Name = "@_@"; int Model = 9; int Weapon = 35; int Weapon2 = 23; int Team = 0; int View = 500; //(最好改成多少呢?) int Wit = 10000000; int Think = 100; //(你试着改成更大的数,就怕下边的参数失效!) int Attack1 = 15; int Attack2 = 30; int Attack3 = 30; int Guard = 20; int Dodge = 20; int Jump = 20; int Lookings = 20; //(改多少啊?) int Burst = 10; int Aim = 10; int LocktheAim;//(事实上我添加的东西不起用啊!哎!还是不能锁定敌人!) int Kill; int GetItem = 10; int Spawn = Rand(100)+1; int HP = 5000; int ai; int g_selfAddr; OnInit(int this) { g_selfAddr = this; } OnStart() { int c = GetSelf(g_selfAddr); ChangeBehavior(c, "follow","enemy"); Perform(c,"say",".杀---来吧今天一决高低!看剑!-"); Perform(c,"use",33); } OnUpdate() { if (ai+35<GetGameTime()) { int c = GetSelf(g_selfAddr); ai=GetGameTime(); Perform(c, "guard", 1); Perform(c,"use",16); Perform(c,"say","你小子,认真点?!....."); } }