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精华[原创][教程]地图传送点修改

楼主:地獄→殺人夜发表于 2008-5-3 13:27回复 21查看 9,194最后回复 2009-11-13
12下一页共 22 楼 / 2 页
发表于 2008-5-3 13:271#
楼主

首先在DES添加两个道具


Object D_tpEC01
{
Position: 13.000 9.000 -24.000
Quaternion: -1.000 0.000 0.000 0.000
TextureAnimation: 0 0.000 0.000
Custom:


{
model="tp001"
effect="RepairRE"
}
}
Object D_tpED01
{
Position: 400.000 400.000 0.000
Quaternion: -1.000 0.000 0.000 0.000
TextureAnimation: 0 0.000 0.000
Custom:


{


model="tp001"
}
}



D_tpEC01是传送点入口 D_tpED01是传送点出口 两个道具坐标任意 EC和ED后面的数值必须相同 道具必须是【tp001】可以增加【effect="RepairRE"】效果


接下来就是PST了


在【#include "..\PScriptLib\jug.pst"】下面添加


int DeathMatch = 1;
int TeamDeathMatch = 5;
int GameMod;


int EventEnter = 200;
int EventExit = 201;
int EventDeath = 202;


int g_CharacterArena[17];
int g_ArenaCharacters[16];
int g_TeamAArenaCharacters[16];
int g_TeamBArenaCharacters[16];


紧接着在【InitJugs(g_iNumJugs);】下面添加


GameMod = GameCallBack("mod", 0);
int i;
string itemname;
for (i=0; i<16; i=i+1)
{
g_CharacterArena = -1;
g_ArenaCharacters = 0;
g_TeamAArenaCharacters = 0;
g_TeamBArenaCharacters = 0;

MakeString(itemname, "D_tpEC", i+1);
SetSceneItem(itemname, "name", "machine");
SetSceneItem(itemname, "attribute", "collision", 0);
SetSceneItem(itemname, "attribute", "interactive", 1);


MakeString(itemname, "D_tpEC", i+17);
SetSceneItem(itemname, "name", "machine");
SetSceneItem(itemname, "attribute", "collision", 0);
SetSceneItem(itemname, "attribute", "interactive", 1);
}

for (i=0; i<8; i=i+1)
{
MakeString(itemname, "D_tpAC", i+1);
SetSceneItem(itemname, "name", "machine");
SetSceneItem(itemname, "attribute", "collision", 0);


MakeString(itemname, "D_tpAC", i+9);
SetSceneItem(itemname, "name", "machine");
SetSceneItem(itemname, "attribute", "collision", 0);

MakeString(itemname, "D_tpBC", i+1);
SetSceneItem(itemname, "name", "machine");
SetSceneItem(itemname, "attribute", "collision", 0);


MakeString(itemname, "D_tpBC", i+9);
SetSceneItem(itemname, "name", "machine");
SetSceneItem(itemname, "attribute", "collision", 0);
}
}


Scene_OnCharacterEvent(int id, int event)
{
int i;
int arena;
int team;
Output("Character:", id, "event:", event);

if ( event==EventExit || event==EventDeath )
{
if ( GameMod==DeathMatch )
{
arena = g_CharacterArena[id];
if ( arena!=-1 )
{
g_ArenaCharacters[arena] = g_ArenaCharacters[arena] - 1;
}
g_CharacterArena[id] = -1;
}
if ( GameMod==TeamDeathMatch )
{
arena = g_CharacterArena[id];
team = GetTeam(id);
if ( arena!=-1 )
{
if ( team==1 )
{
g_TeamAArenaCharacters[arena] = g_TeamAArenaCharacters[arena] - 1;
}
if ( team==2 )
{
g_TeamBArenaCharacters[arena] = g_TeamBArenaCharacters[arena] - 1;
}
}
g_CharacterArena[id] = -1;
}
}
}


TransferToArena(int characterid, int tpid)
{
string arenaname;
int arena = tpid/2;
Output("arena characters", g_ArenaCharacters[arena]);
if ( g_ArenaCharacters[arena]<2 && g_CharacterArena[characterid] != arena )
{
g_ArenaCharacters[arena]=g_ArenaCharacters[arena]+1;
g_CharacterArena[characterid] = arena;
MakeString(arenaname, "D_tpED", tpid+1);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "to", tpid);
}
}


TransferFromArena(int characterid, int tpid)
{
string arenaname;
int arena = tpid/2;


if ( g_ArenaCharacters[arena]==1 && g_CharacterArena[characterid] == arena)
{
g_ArenaCharacters[arena]=g_ArenaCharacters[arena]-1;
g_CharacterArena[characterid] = -1;
MakeString(arenaname, "D_tpED", tpid+17);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "from", tpid);
}
}


TeamATransferToArena(int characterid, int arena)
{
string arenaname;
int team;
team = GetTeam(characterid);
if ( team==1 && g_TeamAArenaCharacters[arena]==0 )
{
g_TeamAArenaCharacters[arena] = 1;
g_CharacterArena[characterid] = arena;
MakeString(arenaname, "D_tpAD", arena+1);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "to", arena);
}
}


TeamATransferFromArena(int characterid, int arena)
{
string arenaname;
int team;
team = GetTeam(characterid);
if ( team==1 && g_TeamAArenaCharacters[arena]==1 && g_TeamBArenaCharacters[arena]==0 )
{
g_TeamAArenaCharacters[arena] = 0;
g_CharacterArena[characterid] = -1;
MakeString(arenaname, "D_tpAD", arena+9);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "from", arena);
}
}


TeamBTransferToArena(int characterid, int arena)
{
string arenaname;
int team;
team = GetTeam(characterid);
if ( team==2 && g_TeamBArenaCharacters[arena]==0 )
{
g_TeamBArenaCharacters[arena] = 1;
g_CharacterArena[characterid] = arena;
MakeString(arenaname, "D_tpBD", arena+1);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "to", arena);
}
}


TeamBTransferFromArena(int characterid, int arena)
{
string arenaname;
int team;
team = GetTeam(characterid);
if ( team==2 && g_TeamBArenaCharacters[arena]==1 && g_TeamAArenaCharacters[arena]==0 )
{
g_TeamBArenaCharacters[arena] = 0;
g_CharacterArena[characterid] = -1;
MakeString(arenaname, "D_tpBD", arena+9);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "from", arena);
}
}


以上都是sn22.pst的函数 下面我们来对函数进行一番修改


int g_CharacterArena[17];
int g_ArenaCharacters[16];


修改为


int g_CharacterArena[99];
int g_ArenaCharacters[99];


也就是把后面的17和16都修改为99


TransferToArena(int characterid, int tpid)
{
string arenaname;
int arena = tpid/2;
Output("arena characters", g_ArenaCharacters[arena]);
if ( g_ArenaCharacters[arena]<2 && g_CharacterArena[characterid] != arena )
{
g_ArenaCharacters[arena]=g_ArenaCharacters[arena]+1;
g_CharacterArena[characterid] = arena;
MakeString(arenaname, "D_tpED", tpid+1);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "to", tpid);
}
}


TransferFromArena(int characterid, int tpid)
{
string arenaname;
int arena = tpid/2;


if ( g_ArenaCharacters[arena]==1 && g_CharacterArena[characterid] == arena)
{
g_ArenaCharacters[arena]=g_ArenaCharacters[arena]-1;
g_CharacterArena[characterid] = -1;
MakeString(arenaname, "D_tpED", tpid+17);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "from", tpid);
}
}


TeamATransferToArena(int characterid, int arena)
{
string arenaname;
int team;
team = GetTeam(characterid);
if ( team==1 && g_TeamAArenaCharacters[arena]==0 )
{
g_TeamAArenaCharacters[arena] = 1;
g_CharacterArena[characterid] = arena;
MakeString(arenaname, "D_tpAD", arena+1);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "to", arena);
}
}


TeamATransferFromArena(int characterid, int arena)
{
string arenaname;
int team;
team = GetTeam(characterid);
if ( team==1 && g_TeamAArenaCharacters[arena]==1 && g_TeamBArenaCharacters[arena]==0 )
{
g_TeamAArenaCharacters[arena] = 0;
g_CharacterArena[characterid] = -1;
MakeString(arenaname, "D_tpAD", arena+9);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "from", arena);
}
}


TeamBTransferToArena(int characterid, int arena)
{
string arenaname;
int team;
team = GetTeam(characterid);
if ( team==2 && g_TeamBArenaCharacters[arena]==0 )
{
g_TeamBArenaCharacters[arena] = 1;
g_CharacterArena[characterid] = arena;
MakeString(arenaname, "D_tpBD", arena+1);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "to", arena);
}
}


TeamBTransferFromArena(int characterid, int arena)
{
string arenaname;
int team;
team = GetTeam(characterid);
if ( team==2 && g_TeamBArenaCharacters[arena]==1 && g_TeamAArenaCharacters[arena]==0 )
{
g_TeamBArenaCharacters[arena] = 0;
g_CharacterArena[characterid] = -1;
MakeString(arenaname, "D_tpBD", arena+9);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "from", arena);
}
}


修改为


TransferToArena(int characterid, int tpid)
{
string arenaname;
int arena = tpid/2;
Output("arena characters", g_ArenaCharacters[arena]);
if ( g_ArenaCharacters[arena]<99)
{
g_ArenaCharacters[arena]=g_ArenaCharacters[arena];
g_CharacterArena[characterid] = arena;
MakeString(arenaname, "D_tpED", tpid+1);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "to", tpid);
}
}


TransferFromArena(int characterid, int tpid)
{
string arenaname;
int arena = tpid/2;
if ( g_ArenaCharacters[arena]<99)
{
g_ArenaCharacters[arena]=g_ArenaCharacters[arena];
g_CharacterArena[characterid] = -1;
MakeString(arenaname, "D_tpED", tpid+17);
Misc("transfer", characterid, arenaname);
Output("transfer", characterid, "from", tpid);
}
}


最后在下面添加


D_tpEC01_OnTouch(int id, int characterid)


{
Output("EC01 Touched");
TransferToArena(characterid, 0);
}


这是第一个传送所以是01 【characterid】为0 第二个传送就是02 【characterid】为1


以此类推

UID 42128
发表于 2008-5-3 13:432#
什么字体 反不清啊表情表情表情
签名:
外链图片
外链图片 · 若无法显示说明原图床已关闭

幻城收人
群号
[星] 57283907 开放中..
[蝶] 4146401 冷却中
[轻功] 59331387 冷却中
[修改] 59331565 冷却中
[暗杀] 52924394 冷却中
UID 42366
发表于 2008-5-3 13:523#
看不懂。。。。。。。。。。。。。。。。。。。。。。。
签名:……¥%不要拿我对你的容忍,当作你不要脸的资本。。。。。。。。
UID 24355
发表于 2008-5-3 13:594#
..建议字体放大点! 是不是和加AI 的时候AI出生地点有关系?!
签名:【瑬★ㄦ蝴℡蜨劍】纪念
中宽开过挂,浩方砸过场,国美炸过场,互动上过房!混迹流星五六余载...
UID 41650
发表于 2008-5-3 14:335#
表情表情表情
本来就不太好说的
主要是PST和DES配合的修改
大家自己研究比较容易懂
UID 42128
发表于 2008-5-3 15:036#
我作了啊。。。
上来必须死一次 在能传 传了一次。 就不能传了。还要死一次 、、
为什么啊,,~~~~~~~~!!!!!!
签名:
外链图片
外链图片 · 若无法显示说明原图床已关闭

幻城收人
群号
[星] 57283907 开放中..
[蝶] 4146401 冷却中
[轻功] 59331387 冷却中
[修改] 59331565 冷却中
[暗杀] 52924394 冷却中
UID 42366
发表于 2008-5-3 16:127#
下面引用由a122326240发表的内容:

我作了啊。。。
上来必须死一次 在能传 传了一次。 就不能传了。还要死一次 、、
为什么啊,,~~~~~~~~!!!!!!


这函数是威震八方移过来的.所以就样像威震八方那样有人死了才能进.
希望杀人夜能破解无限进的方法
表情
UID 41462
发表于 2008-5-4 19:428#
下面引用由eq2003eq发表的内容:



这函数是威震八方移过来的.所以就样像威震八方那样有人死了才能进.
希望杀人夜能破解无限进的方法

那神秘谷 不是无限传送的吗???、表情表情表情
怎么 到了我这就不行了那, 我该的也是四方阵啊表情表情表情
签名:
外链图片
外链图片 · 若无法显示说明原图床已关闭

幻城收人
群号
[星] 57283907 开放中..
[蝶] 4146401 冷却中
[轻功] 59331387 冷却中
[修改] 59331565 冷却中
[暗杀] 52924394 冷却中
UID 42366
发表于 2008-5-5 13:179#
无限传送我给写出来了
没看见么 = =表情
UID 42128
发表于 2008-5-5 19:3810#
下面引用由地獄→殺人夜发表的内容:

无限传送我给写出来了
没看见么 = =


研究了半天 终于看明了~表情

现在洛阳练打鸟,打完后立刻传送上楼~爽挖
UID 41462
发表于 2008-5-5 19:5011#
TMD..太帅了表情,.,加亮跟出售...嘎表情
签名:000
UID 39632
发表于 2008-5-13 15:2312#
忘了说了句
修改后不能进入别人的房间的
会出现scence(可能是,单词没记住)异常
所以要记得备份PST表情
UID 42128
发表于 2008-5-18 15:1313#
我替四川人们奋力一顶
表情表情表情
UID 42128
发表于 2008-5-24 13:3114#
ddddddddddddddddddddle表情
签名:asdsad
UID 46555
发表于 2008-5-31 10:2915#
内容(最大25K)


是否是UBB代码

内容支持插入UBB标签
使用方法请参考帮助
签名:s e
UID 41259
12下一页共 22 楼 / 2 页

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