英文原文: It has been close to two months since Sammy graciously invited TeamXbox to San Francisco for an Iron Phoenix LAN party. After the invigorating LAN event we had a good idea how the sixteen player multiplayer mayhem would run online but we couldn’t say for sure until getting a little hands on time via broadband connection.
We recently had an opportunity to play Iron Phoenix as it was meant to be played, so of course a massive online fight ensued between teams comprised of play-testers, Sammy higher-ups, and media folk. We continue to be pleasantly surprised at how this Q2 title is shaping up and evolving as it moves toward gold status. Some of the details about the gameplay are still confidential but we have been enlightened since our last installment. If open-ended 3D fighting in expansive environments is a recurring dream, then prepare to be awakened from your slumber…
Weapons Trumping Characters
If you don’t know by now, InterServ’s Iron Phoenix is all about huge online battles which all revolve around a bevy of hand-wielded weaponry. The prologue goes on about how a meteor blast caused the special forgings of nine weapons that are unbeatable in capable hands. The “capable” therefore take a back-seat to the beautiful pieces of steel which they wield in battle. We can only discuss four of these deadly utensils at this juncture, but it is safe for us to say that you won’t be disappointed by putting your hands upon any of the nine “characters” of Iron Phoenix.
The four weapons we can talk about: Phoenix Tail, Phoenix Talons, Ash Blade, and Searing Dagger, illustrate the nice mixture of attack possibilities that can be conjured up just by changing the killing tool. Each weapon is based on three attributes: range, speed, and attack strength, with a rating from one to three points. These weapons also possess an elemental component that is a part of their “nature”, which comes into play more in the single player campaign mode than it does in online multiplayer action.