发表于 2006-12-28 13:211#
楼主// 01钟乳洞;
int Rule = 1;
int RoundTime = 10;
int PlayerSpawn = 23;
int PlayerSpawnDir = 90;
int PlayerWeapon = 1;
int PlayerWeapon2 = 6;
int PlayerHP = 2000;
这个大家都知道吧~改的啥~第一个是盟主啥的~1
时间什么的~
int trg0;
int stm0;
int trg1;
int stm1;
int trg2;
int stm2;
int trg3;
int stm3;
int r1;
int ra1;
int tm1;
int r2;
int ra2;
int tm2;
int r3;
int ra3;
int tm3;
int player;
int ubl=0;
int ur4=0;
int fxue=0;
int r4;
int ra4;
int tm4;
int r5;
int ra5;
int tm5;
int r6;
int ra6;
int tm6;
int r7;
int ra7;
int tm7;
int r8;
int ra8;
int tm8;
int r9;
int ra9;
int tm9;
int r10;
int ra10;
int tm10;
int r11;
int ra11;
int tm11;
int r12;
int ra12;
int tm12;
int r13;
int ra13;
int tm13;
int r14;
int ra14;
int tm14;
int r15;
int ra15;
int tm15;
int xtimer;
int bl;
int nbl;
int gov=0;
GetDistance(int c1,int c2) {
SetTarget(0, "char", c1);
SetTarget(1, "char", c2);
return Distance(0,1);
}
GetManPlaceDistance(int man,int place)
{
SetTarget(0, "char", man);
SetTarget(1, "waypoint", place);
return Distance(0,1);
}
PreHurtPunishment(int trg,int trgValue,int npc,int stm,int btimer) {
if (trg==trgValue && npc>=0 && GetHP(npc)GetGameTime()) {
GameOver(-1);
}
}
这些是什么意思?
GetNPCChar() {
r1=GetChar("阿飞");
ra1=GetAnyChar("阿飞");
r2=GetChar("黑蛇");
ra2=GetAnyChar("黑蛇");
r3=GetChar("白蛇");
ra3=GetAnyChar("白蛇");
r4=GetChar("诸葛雷");
ra4=GetAnyChar("诸葛雷");
r5=GetChar("金狮查猛");
ra5=GetAnyChar("金狮查猛");
r6=GetChar("金狮查猛");
ra6=GetAnyChar("金狮查猛");
r7=GetChar("极乐童子1");
ra7=GetAnyChar("极乐童子1");
r8=GetChar("极乐童子2");
ra8=GetAnyChar("极乐童子2");
r9=GetChar("极乐童子3");
ra9=GetAnyChar("极乐童子3");
r10=GetChar("极乐童子4");
ra10=GetAnyChar("极乐童子4");
r11=GetChar("极乐童子5");
ra11=GetAnyChar("极乐童子5");
r12=GetChar("???");
ra12=GetAnyChar("???");
r13=GetChar("诸葛雷");
ra13=GetAnyChar("诸葛雷");
r14=GetChar("阿飞");
ra14=GetAnyChar("阿飞");
r15=GetChar("阿飞.剑气");
ra15=GetAnyChar("阿飞.剑气");
}
这些知道~
}
LeeAbility() {
if (xtimer+60<=GetGameTime()) {
xtimer=GetGameTime();
int rd=Rand(5);
PlayerPerform("use",4);
PlayerPerform("use",5);
}
}
DuelMode(int dis,int pl) {
int dd=GetDistance(player,pl);
if (dd>=dis) {
if (bl==0) {
bl=GetGameTime();
} else
{
if (bl+10>=GetGameTime()) {
PlayerPerform("block",1);
}
else
{
PlayerPerform("block",0);
}
}
}
if (dd=0 && r3>=0 && r1>=0 && player>=0) {
//Insert Code Here;
ChangeBehavior(r1,"wait");
ChangeBehavior(r3,"kill",r1);
ChangeBehavior(r2,"kill",r1);
人物对话什么的~R1是谁~具体也不明白??
Perform(r3,"pause",3);
Perform(r2,"say","不知死活的家伙,看看是谁要谁的脑袋!");
Perform(r2,"pause",13);
Perform(r1,"say","我的剑不是用来削蜡烛的,我的剑是用来杀人的!");
Perform(r1,"pause",4);
Perform(r3,"say","好,只要你能照这样做一遍,我就给五十!");
Perform(r3,"pause",4);
Perform(r1,"say","千金太多了,我只要五十两。");
Perform(r1,"pause",4);
Perform(r3,"say","哈哈,我这头颅千金难买……");
Perform(r3,"pause",4);
Perform(r1,"say","你的脑袋能值几两银子?”");
Perform(r1,"pause",8);
Perform(r3,"say","只要有比我兄弟更快的剑,我兄弟非但将这包袱送给他,连脑袋也送给他!");
Perform(r3,"pause",4);
Perform(r2,"say","这包袱是人家情愿送给咱们的,只要有人的剑法比我兄弟更快,我也情愿将这包袱双手奉上。");
Perform(r2,"pause",8);
Perform(r3,"say","原来此地竟还有高人,我兄弟倒险些看走眼了");
Perform(r3,"pause",8);
Perform(r1,"say","竟然被这种剑法吓倒,真是没出息!");
Perform(r1,"pause",6);
Perform(r4,"say","既然是两位看上了这包东西,在下还有什么话好说的,两位就...请拿去吧");
Perform(r4,"pause",4);
Perform(r2,"say","你还是认出了我们,总算眼睛还没有瞎");
Perform(r2,"pause",2);
Perform(r4,"say","好快的剑...两位莫非就是……就是‘碧血双蛇’
对话~~
PlayerPerform("say","我不是说过请你喝吗."); 这个是主角的说话~
stm0=GetGameTime();
trg0++;
}
if (trg0==1 && stm0+10<=GetGameTime() && ra4>=0) {
RemoveNPC(ra4);
}
if (trg0==1 && stm0+10<=GetGameTime() && r2<0 && r3<0) { // Please Complete the Condition
//Insert Code Here;
SetTarget(1,"waypoint",23);
ChangeBehavior(r1,"attacktarget",1);
Perform(r1,"use",15);
Say(ra2,"好...快...的...剑");
stm0=GetGameTime();
trg0++;
}
if (trg0==2 && stm0+1<=GetGameTime() && GetDistance(r1,player)<60) { // Please Complete the Condition
//Insert Code Here;
ChangeBehavior(r1,"idle");
Perform(r1,"faceto",player);
Perform(r1,"use",15);
AddNPC("ZhuGeLei");
stm0=GetGameTime();
trg0++;
}
if (trg0==3 && stm0+2<=GetGameTime() && GetDistance(player,r1)<=150 && r4<0) { // Please Complete the Condition
//Insert Code Here;
不明白~?????????????????????????
stm0=GetGameTime();
trg0++;
}
if (trg0==8 && stm0+10<=GetGameTime()) { // Please Complete the Condition
//Insert Code Here;
RemoveNPC(r1);
stm0=GetGameTime();
trg0++;
}
if (trg0==9 && stm0+10<=GetGameTime() ) { // Please Complete the Condition
//Insert Code Here;
stm0=GetGameTime();
trg0++;
}
}
Scene2() {
if (trg1==0 && trg0>=9) {
//Insert Code Here;
AddNPC("ShenMiMan");
stm1=GetGameTime();
trg1++;
}
if (trg1==1 && stm1+2<=GetGameTime() && GetManPlaceDistance(player,0)<300 ) { // Please Complete the Condition
//Insert Code Here;
ChangeBehavior(r12,"follow",player);
也不知道
AddNPC("JinShiChaMeng2");
AddNPC("JiLe1");
AddNPC("JiLe2");
AddNPC("JiLe3");
AddNPC("JiLe4");
AddNPC("JiLe5");
AddNPC("Fei2_1");
AddNPC("FeiQi2");
这个是加入游戏的人~文件名~
ChangeBehavior(r15,"follow",r14);
ChangeBehavior(r14,"wait");
ChangeBehavior(r6,"follow",r14);
ChangeBehavior(r11,"follow",r14);
ChangeBehavior(r10,"follow",r14);
ChangeBehavior(r9,"follow",r14);
ChangeBehavior(r8,"follow",r14);
ChangeBehavior(r7,"follow",r14);
表示人物的什么吧??
OnStart()
{
AddNPC("Fei2");
AddNPC("HeiShe");
AddNPC("BaiShe");
AddNPC("ZhuGeLei");
/*
AddNPC("ZhuGeLei");
AddNPC("JinShiChaMeng");
AddNPC("JinShiChaMeng2");
AddNPC("JiLe1");
AddNPC("JiLe2");
AddNPC("JiLe3");
AddNPC("JiLe4");
AddNPC("JiLe5");
AddNPC("ShenMiMan");
AddNPC("ZhuGeLei1");
AddNPC("Fei2_1");
AddNPC("FeiQi2");
*/
这个不是人物加入就是人物死亡什么的~
AlwaysDo() {
if (GetHP(player)<=0) { GameOver(-1); }
//Insert Code Here;
if (r4>0 && GetHP(r1)<GetMaxHP(r1) && gov==0) {
PlayerPerform("say","小兄弟!!");
Perform(r1,"say","我帮了你...你...竟然偷袭....啊....!!");
Perform(r1,"crouch",1);
gov=GetGameTime();
}
失败的什么吧~???
*/
}
OnUpdate()
{
player = GetAnyChar("player");
if (player < 0) {
return 0;
}
GetNPCChar();
AlwaysDo();
Scene1();
Scene2();
Scene3();
Scene4();
}
不明白~
希望大家会做单人的告诉偶一下~??偶也想做一和单人~谢谢了~
int Rule = 1;
int RoundTime = 10;
int PlayerSpawn = 23;
int PlayerSpawnDir = 90;
int PlayerWeapon = 1;
int PlayerWeapon2 = 6;
int PlayerHP = 2000;
这个大家都知道吧~改的啥~第一个是盟主啥的~1
时间什么的~
int trg0;
int stm0;
int trg1;
int stm1;
int trg2;
int stm2;
int trg3;
int stm3;
int r1;
int ra1;
int tm1;
int r2;
int ra2;
int tm2;
int r3;
int ra3;
int tm3;
int player;
int ubl=0;
int ur4=0;
int fxue=0;
int r4;
int ra4;
int tm4;
int r5;
int ra5;
int tm5;
int r6;
int ra6;
int tm6;
int r7;
int ra7;
int tm7;
int r8;
int ra8;
int tm8;
int r9;
int ra9;
int tm9;
int r10;
int ra10;
int tm10;
int r11;
int ra11;
int tm11;
int r12;
int ra12;
int tm12;
int r13;
int ra13;
int tm13;
int r14;
int ra14;
int tm14;
int r15;
int ra15;
int tm15;
int xtimer;
int bl;
int nbl;
int gov=0;
GetDistance(int c1,int c2) {
SetTarget(0, "char", c1);
SetTarget(1, "char", c2);
return Distance(0,1);
}
GetManPlaceDistance(int man,int place)
{
SetTarget(0, "char", man);
SetTarget(1, "waypoint", place);
return Distance(0,1);
}
PreHurtPunishment(int trg,int trgValue,int npc,int stm,int btimer) {
if (trg==trgValue && npc>=0 && GetHP(npc)GetGameTime()) {
GameOver(-1);
}
}
这些是什么意思?
GetNPCChar() {
r1=GetChar("阿飞");
ra1=GetAnyChar("阿飞");
r2=GetChar("黑蛇");
ra2=GetAnyChar("黑蛇");
r3=GetChar("白蛇");
ra3=GetAnyChar("白蛇");
r4=GetChar("诸葛雷");
ra4=GetAnyChar("诸葛雷");
r5=GetChar("金狮查猛");
ra5=GetAnyChar("金狮查猛");
r6=GetChar("金狮查猛");
ra6=GetAnyChar("金狮查猛");
r7=GetChar("极乐童子1");
ra7=GetAnyChar("极乐童子1");
r8=GetChar("极乐童子2");
ra8=GetAnyChar("极乐童子2");
r9=GetChar("极乐童子3");
ra9=GetAnyChar("极乐童子3");
r10=GetChar("极乐童子4");
ra10=GetAnyChar("极乐童子4");
r11=GetChar("极乐童子5");
ra11=GetAnyChar("极乐童子5");
r12=GetChar("???");
ra12=GetAnyChar("???");
r13=GetChar("诸葛雷");
ra13=GetAnyChar("诸葛雷");
r14=GetChar("阿飞");
ra14=GetAnyChar("阿飞");
r15=GetChar("阿飞.剑气");
ra15=GetAnyChar("阿飞.剑气");
}
这些知道~
}
LeeAbility() {
if (xtimer+60<=GetGameTime()) {
xtimer=GetGameTime();
int rd=Rand(5);
PlayerPerform("use",4);
PlayerPerform("use",5);
}
}
DuelMode(int dis,int pl) {
int dd=GetDistance(player,pl);
if (dd>=dis) {
if (bl==0) {
bl=GetGameTime();
} else
{
if (bl+10>=GetGameTime()) {
PlayerPerform("block",1);
}
else
{
PlayerPerform("block",0);
}
}
}
if (dd=0 && r3>=0 && r1>=0 && player>=0) {
//Insert Code Here;
ChangeBehavior(r1,"wait");
ChangeBehavior(r3,"kill",r1);
ChangeBehavior(r2,"kill",r1);
人物对话什么的~R1是谁~具体也不明白??
Perform(r3,"pause",3);
Perform(r2,"say","不知死活的家伙,看看是谁要谁的脑袋!");
Perform(r2,"pause",13);
Perform(r1,"say","我的剑不是用来削蜡烛的,我的剑是用来杀人的!");
Perform(r1,"pause",4);
Perform(r3,"say","好,只要你能照这样做一遍,我就给五十!");
Perform(r3,"pause",4);
Perform(r1,"say","千金太多了,我只要五十两。");
Perform(r1,"pause",4);
Perform(r3,"say","哈哈,我这头颅千金难买……");
Perform(r3,"pause",4);
Perform(r1,"say","你的脑袋能值几两银子?”");
Perform(r1,"pause",8);
Perform(r3,"say","只要有比我兄弟更快的剑,我兄弟非但将这包袱送给他,连脑袋也送给他!");
Perform(r3,"pause",4);
Perform(r2,"say","这包袱是人家情愿送给咱们的,只要有人的剑法比我兄弟更快,我也情愿将这包袱双手奉上。");
Perform(r2,"pause",8);
Perform(r3,"say","原来此地竟还有高人,我兄弟倒险些看走眼了");
Perform(r3,"pause",8);
Perform(r1,"say","竟然被这种剑法吓倒,真是没出息!");
Perform(r1,"pause",6);
Perform(r4,"say","既然是两位看上了这包东西,在下还有什么话好说的,两位就...请拿去吧");
Perform(r4,"pause",4);
Perform(r2,"say","你还是认出了我们,总算眼睛还没有瞎");
Perform(r2,"pause",2);
Perform(r4,"say","好快的剑...两位莫非就是……就是‘碧血双蛇’
对话~~
PlayerPerform("say","我不是说过请你喝吗."); 这个是主角的说话~
stm0=GetGameTime();
trg0++;
}
if (trg0==1 && stm0+10<=GetGameTime() && ra4>=0) {
RemoveNPC(ra4);
}
if (trg0==1 && stm0+10<=GetGameTime() && r2<0 && r3<0) { // Please Complete the Condition
//Insert Code Here;
SetTarget(1,"waypoint",23);
ChangeBehavior(r1,"attacktarget",1);
Perform(r1,"use",15);
Say(ra2,"好...快...的...剑");
stm0=GetGameTime();
trg0++;
}
if (trg0==2 && stm0+1<=GetGameTime() && GetDistance(r1,player)<60) { // Please Complete the Condition
//Insert Code Here;
ChangeBehavior(r1,"idle");
Perform(r1,"faceto",player);
Perform(r1,"use",15);
AddNPC("ZhuGeLei");
stm0=GetGameTime();
trg0++;
}
if (trg0==3 && stm0+2<=GetGameTime() && GetDistance(player,r1)<=150 && r4<0) { // Please Complete the Condition
//Insert Code Here;
不明白~?????????????????????????
stm0=GetGameTime();
trg0++;
}
if (trg0==8 && stm0+10<=GetGameTime()) { // Please Complete the Condition
//Insert Code Here;
RemoveNPC(r1);
stm0=GetGameTime();
trg0++;
}
if (trg0==9 && stm0+10<=GetGameTime() ) { // Please Complete the Condition
//Insert Code Here;
stm0=GetGameTime();
trg0++;
}
}
Scene2() {
if (trg1==0 && trg0>=9) {
//Insert Code Here;
AddNPC("ShenMiMan");
stm1=GetGameTime();
trg1++;
}
if (trg1==1 && stm1+2<=GetGameTime() && GetManPlaceDistance(player,0)<300 ) { // Please Complete the Condition
//Insert Code Here;
ChangeBehavior(r12,"follow",player);
也不知道
AddNPC("JinShiChaMeng2");
AddNPC("JiLe1");
AddNPC("JiLe2");
AddNPC("JiLe3");
AddNPC("JiLe4");
AddNPC("JiLe5");
AddNPC("Fei2_1");
AddNPC("FeiQi2");
这个是加入游戏的人~文件名~
ChangeBehavior(r15,"follow",r14);
ChangeBehavior(r14,"wait");
ChangeBehavior(r6,"follow",r14);
ChangeBehavior(r11,"follow",r14);
ChangeBehavior(r10,"follow",r14);
ChangeBehavior(r9,"follow",r14);
ChangeBehavior(r8,"follow",r14);
ChangeBehavior(r7,"follow",r14);
表示人物的什么吧??
OnStart()
{
AddNPC("Fei2");
AddNPC("HeiShe");
AddNPC("BaiShe");
AddNPC("ZhuGeLei");
/*
AddNPC("ZhuGeLei");
AddNPC("JinShiChaMeng");
AddNPC("JinShiChaMeng2");
AddNPC("JiLe1");
AddNPC("JiLe2");
AddNPC("JiLe3");
AddNPC("JiLe4");
AddNPC("JiLe5");
AddNPC("ShenMiMan");
AddNPC("ZhuGeLei1");
AddNPC("Fei2_1");
AddNPC("FeiQi2");
*/
这个不是人物加入就是人物死亡什么的~
AlwaysDo() {
if (GetHP(player)<=0) { GameOver(-1); }
//Insert Code Here;
if (r4>0 && GetHP(r1)<GetMaxHP(r1) && gov==0) {
PlayerPerform("say","小兄弟!!");
Perform(r1,"say","我帮了你...你...竟然偷袭....啊....!!");
Perform(r1,"crouch",1);
gov=GetGameTime();
}
失败的什么吧~???
*/
}
OnUpdate()
{
player = GetAnyChar("player");
if (player < 0) {
return 0;
}
GetNPCChar();
AlwaysDo();
Scene1();
Scene2();
Scene3();
Scene4();
}
不明白~
希望大家会做单人的告诉偶一下~??偶也想做一和单人~谢谢了~
UID 10459


告诉我啊 求你们啊 大哥哥 大姐姐啊


没研究..