发表于 2007-6-18 06:1446#
各位 给你们一个蹲的AI
string Name = "蹲";
int Model =0;
int Weapon = 6;
int Team = 0;
int View = 20000;
int Think = 100;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 30;
int Guard = 10;
int Dodge = 0;
int Jump = 0;
int Look = 0;
int Burst = 0;
int Aim = 0;
int GetItem = 0;
int Spawn = 5;
int HP = 10;
// init function
int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}
OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "idle");
Perform(g_self,"crouch",1);
}
用记事本新建一个文件 命名为“dun” 将上述语句复制到记事本 保存为‘dun.pst’ 将该文件放到 游戏文件夹下的Level文件夹下 自己创造一个战场 用命令‘AI dun’ 即可 高手小跳可以打到他
string Name = "蹲";
int Model =0;
int Weapon = 6;
int Team = 0;
int View = 20000;
int Think = 100;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 30;
int Guard = 10;
int Dodge = 0;
int Jump = 0;
int Look = 0;
int Burst = 0;
int Aim = 0;
int GetItem = 0;
int Spawn = 5;
int HP = 10;
// init function
int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}
OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "idle");
Perform(g_self,"crouch",1);
}
用记事本新建一个文件 命名为“dun” 将上述语句复制到记事本 保存为‘dun.pst’ 将该文件放到 游戏文件夹下的Level文件夹下 自己创造一个战场 用命令‘AI dun’ 即可 高手小跳可以打到他
UID 4986



大家好我不是来罐水的




