发表于 2005-7-5 16:541#
楼主英文原文:
It has been close to two months since Sammy graciously invited TeamXbox to San Francisco for an Iron Phoenix LAN party. After the invigorating LAN event we had a good idea how the sixteen player multiplayer mayhem would run online but we couldn’t say for sure until getting a little hands on time via broadband connection.
We recently had an opportunity to play Iron Phoenix as it was meant to be played, so of course a massive online fight ensued between teams comprised of play-testers, Sammy higher-ups, and media folk. We continue to be pleasantly surprised at how this Q2 title is shaping up and evolving as it moves toward gold status. Some of the details about the gameplay are still confidential but we have been enlightened since our last installment. If open-ended 3D fighting in expansive environments is a recurring dream, then prepare to be awakened from your slumber…
Weapons Trumping Characters
If you don’t know by now, InterServ’s Iron Phoenix is all about huge online battles which all revolve around a bevy of hand-wielded weaponry. The prologue goes on about how a meteor blast caused the special forgings of nine weapons that are unbeatable in capable hands. The “capable” therefore take a back-seat to the beautiful pieces of steel which they wield in battle. We can only discuss four of these deadly utensils at this juncture, but it is safe for us to say that you won’t be disappointed by putting your hands upon any of the nine “characters” of Iron Phoenix.
The four weapons we can talk about: Phoenix Tail, Phoenix Talons, Ash Blade, and Searing Dagger, illustrate the nice mixture of attack possibilities that can be conjured up just by changing the killing tool. Each weapon is based on three attributes: range, speed, and attack strength, with a rating from one to three points. These weapons also possess an elemental component that is a part of their “nature”, which comes into play more in the single player campaign mode than it does in online multiplayer action.
中文翻译:
很遗憾的是,本来会在GMT-7的12/22日发布的新预告片在今天突然宣布延期至明年一月发行,而最近SAMMY STUDIOS也宣布铁凤凰发售日期延期至第二季(四月~六月)。
不过DEMO试玩版并没有延期的迹象,目前最新的报道依然说铁凤凰第一个DEMO会附在二月号的OXM(官方XBOX杂志)与大家见 面。
同时,在今天官网也加了一些新东西,dart(标),以及道具。
dart有四种:
ARCANE DART(蓝):
可以消耗目标的CHI(气),你可以藉由把(你的气)集在飞标上来增加一次攻击所吃掉的气
PERCING DART(红):
单纯的伤害目标 ,集气在标上能提升一次的攻击力。
VENOM DART(绿):
被这标打到的目标中毒,消耗你的气在这标上能延长毒性维持的时间。
STUN DART(紫):
集中目标後,目标的行动力会暂时变慢,你放越多气在标上,维持时间越久。
道具:
使用道具全部都需要 !!
REVIVE SCROLL
↑
︱
HOLYSHIT!!
你没看错啊 ,可以复活对友的卷轴,不过是不是完全回复还不知道。
RELICS(强化)
使用强化道具一样需要气,你的气越多,持续时间也越久。
敏之靴(Boot Of Alacrity):增加移动速度
偏锋铠甲(Cuirass Of Deflection):减少伤害
突击手套(Gauntlet Of Assault):攻击力增加
隐形面具(Mask Of Scurity):带上後人物变成半透明
能量气印(Seal Of Energy):增加气的回复 。
治疗圣印(Seal Of Recupration):将气转换成生命值。
精力活印(Seal Of Vigor):将气转换成耐力。
It has been close to two months since Sammy graciously invited TeamXbox to San Francisco for an Iron Phoenix LAN party. After the invigorating LAN event we had a good idea how the sixteen player multiplayer mayhem would run online but we couldn’t say for sure until getting a little hands on time via broadband connection.
We recently had an opportunity to play Iron Phoenix as it was meant to be played, so of course a massive online fight ensued between teams comprised of play-testers, Sammy higher-ups, and media folk. We continue to be pleasantly surprised at how this Q2 title is shaping up and evolving as it moves toward gold status. Some of the details about the gameplay are still confidential but we have been enlightened since our last installment. If open-ended 3D fighting in expansive environments is a recurring dream, then prepare to be awakened from your slumber…
Weapons Trumping Characters
If you don’t know by now, InterServ’s Iron Phoenix is all about huge online battles which all revolve around a bevy of hand-wielded weaponry. The prologue goes on about how a meteor blast caused the special forgings of nine weapons that are unbeatable in capable hands. The “capable” therefore take a back-seat to the beautiful pieces of steel which they wield in battle. We can only discuss four of these deadly utensils at this juncture, but it is safe for us to say that you won’t be disappointed by putting your hands upon any of the nine “characters” of Iron Phoenix.
The four weapons we can talk about: Phoenix Tail, Phoenix Talons, Ash Blade, and Searing Dagger, illustrate the nice mixture of attack possibilities that can be conjured up just by changing the killing tool. Each weapon is based on three attributes: range, speed, and attack strength, with a rating from one to three points. These weapons also possess an elemental component that is a part of their “nature”, which comes into play more in the single player campaign mode than it does in online multiplayer action.
中文翻译:
很遗憾的是,本来会在GMT-7的12/22日发布的新预告片在今天突然宣布延期至明年一月发行,而最近SAMMY STUDIOS也宣布铁凤凰发售日期延期至第二季(四月~六月)。
不过DEMO试玩版并没有延期的迹象,目前最新的报道依然说铁凤凰第一个DEMO会附在二月号的OXM(官方XBOX杂志)与大家见 面。
同时,在今天官网也加了一些新东西,dart(标),以及道具。
dart有四种:
ARCANE DART(蓝):
可以消耗目标的CHI(气),你可以藉由把(你的气)集在飞标上来增加一次攻击所吃掉的气
PERCING DART(红):
单纯的伤害目标 ,集气在标上能提升一次的攻击力。
VENOM DART(绿):
被这标打到的目标中毒,消耗你的气在这标上能延长毒性维持的时间。
STUN DART(紫):
集中目标後,目标的行动力会暂时变慢,你放越多气在标上,维持时间越久。
道具:
使用道具全部都需要 !!
REVIVE SCROLL
↑
︱
HOLYSHIT!!
你没看错啊 ,可以复活对友的卷轴,不过是不是完全回复还不知道。
RELICS(强化)
使用强化道具一样需要气,你的气越多,持续时间也越久。
敏之靴(Boot Of Alacrity):增加移动速度
偏锋铠甲(Cuirass Of Deflection):减少伤害
突击手套(Gauntlet Of Assault):攻击力增加
隐形面具(Mask Of Scurity):带上後人物变成半透明
能量气印(Seal Of Energy):增加气的回复 。
治疗圣印(Seal Of Recupration):将气转换成生命值。
精力活印(Seal Of Vigor):将气转换成耐力。
签名:“年轻人,我告诉你:击败对手最好的方法就是用外挂!”
UID 1488
